Amnesia: The Dark Descent Walkthrough
This is truly a game that can give you genuine fear from start to finish. You play
as Daniel, a man who wakes up in a castle and has no recollection of what
he is doing there or who he is. His only reality is that there is no other
way out and he has to explore the castle on his own in an effort to
uncover the mystery of his lost memories and the castle itself.
The game is very atmospheric. Rays of light penetrate the beautiful
windows of the castle early on, only to be replaced by an embracing
darkness as you make progress in the castle. Creepy sounds such as the
gust of wind blowing to creaking doors can be heard. Are you truly alone
in this castle, or is there someone else?
Tension builds slowly as moans and angry howls start to be heard. What
is it that is making those sounds? Why is the source getting nearer and
nearer? You know that whatever it is, you don’t want to be seen by it.
Where can you hide? The darkness that is the source of your fear will
have to do as your temporary security blanket as whatever it is hunting
you passes by nearby.
Fortunately for you, there are candles and lamps that you can light up
in the castle to make your exploration less taxing, but for how long
can you keep your sanity? Were the things you heard just your imaginings?
Was that figure that saw slowly shambling around the corner just a
product of your anxiety?
Whatever happens, there is only one way to learn the truth, and that is
to gather as much courage as you can and brave on into the darkness.
Follow the Liquid Trail
Old Archives
Entrance Hall
Archives
Secret Door in in the Local History Room
Exiting the Archives
The Laboratory
Wine Cellar
Creating the Acid
Entrance Hall to The Refinery
The Refinery
Cellar Archives
Back Hall
The Guest Room
The Study
Storage
Machine Room
Prison
Prison: Northern Block
Cistern
The Cistern
Cistern Control Room
Back at the initial cistern room
Morgue
The Sewer
The Nave
Transcept
The Choir Entrance
The Chancel (1)
The Cell
The Nave (and Making of the Tonic)
The Chancel, and the making of the Orb
Inner Sanctum
The Orb Chamber
