Amnesia: The Dark Descent Walkthrough: Choir Entrance
Move forward. There are two doors, to your left and right. Open the door to your right and enter it. It seems like a ritual room. The table on the left has a tinderbox, grab it. Touch the torture table in the middle of the room. Exit the room. Enter the room directly in front of you. There’s a note on the torture table, read it. You’ll suddenly have a very vivid flashback. A prisoner is going to be in front of you, and you’ll have a dagger nearby. Grab the dagger. The prisoner will try his hardest to escape, but he can’t. Magic lines will be drawn on his chest. Touch this. The ritual will be over and the door will open. Exit the room. You’ll be transported back to reality. Exit the room and turn left. Head down the stairs and go through the door.
————— Choir Main Hall —————
Try not to use your lantern! There are big monsters here who will get you if they see your light! Crouch low, this is how we will be travelling around this place. As soon as you enter the room, you will automatically look left. Crouch and move to the left. Just keep hugging the wall going left. Alexander will suddenly tell us via telepathy that it is our fault that all these happened. If Daniel only accepted his punishment, nobody else would have had to die. Anyway continue hugging the wall to the left while crouched, keep moving. You will reach a door at the end, enter it. This is the room with the upright sarcophagus. Before going near the sarcophagus, go to the right and you’ll find an area with a Laudanum. Turn around and head straight to the other area at the other end. There’s a tinderbox here. Go back to the center of the room and approach the sarcophagus. It will open, but it’s nothing to worry about. Don’t touch it or you’ll get hurt. There is another area to the left of the sarcophagus. Go there and pick up another piece of orb. It’s time to exit the sarcophagus room. Once back outside, go back into crouching position and just move forward. After a while, you will find a bridge to your left. DO NOT CROSS IT. There is a nearby monster on the other side, and we want to avoid all monsters at all cost. Keep moving forward. You will eventually reach the edge, and your only option is to turn right. Turn right and move forward. There’s a bridge to your left, cross it. After successfully crossing the bridge, continue moving forward. The rocks in front of you has a bottle of oil and a tinderbox, grab them. Move to the wall and turn left. Now we’ll move forward while hugging the room to our right. Just keep moving along the wall to our right and we’ll eventually find a path going to the right, take it. Continue on this path and we’ll be able to choose between left or right. Choose to go right. We’ll reach another room. Enter it. A flashback occurs where Daniel talks to Alexander about the victims of the torture device called The Wheel. Move on and enter the torture room. There’s a giant wheel inside. On the corner of the room is an orb piece, grab it. Touch the wheel. It describes about what happened to one victim. Exit the torture wheel room back to the main Choir Hall. Keep crouching and move along the right wall. You’ll reach the end where there’s a collapsed pillar but no bridge. Fortunately, the collapsed pillar reaches the other side. There’s a tinderbox just under the connecting collapsed pillar so don’t forget to take it. Jump on one part of the collapsed pillar. The easiest way to do this is to jump on the first broken piece of the pillar that you find by facing the area where it got broken. This will let you get on top of it. After you successfully got on top of this, jump on the connecting collapsed pillar and cross to the other side. Keep crouching and hugging the right wall and move along. You’ll reach another area where you can turn right. Turn right and keep hugging the right wall, and move towards the door ahead. Before you enter, look at the right nearby the door. There’s a bunch of mushrooms. Touch the largest one. It says that it can be broken open. Use your Hammer and Chipper on it. The mushroom breaks open and now you can grab the Poison Gland. Now it’s time to go through the door. Continue to move in and enter the main room. On the upper right corner you can find the last piece of orb. Take it. Touch the torture device in the middle of the room. Below that Brass Bull, you can light it up. If you have a tinderbox to spare, go ahead and light it. You’ll have another surprise! When you’re done, exit the Brass Bull room. It’s time to get out of the Choir! As soon as you exit the Brass Bull room, crouch and keep moving along the wall to the right. You’ll have reach a part where you choose to go straight or right. Go straight and you’ll reach the end. At this point, turn left and move along the edge to your right. You’ll eventually reach a bridge, so cross this and just continue moving slowly forward. You’ll finally reach the door to the Choir Entrance.
————–Choir Entrance ————–
Just go up the stairs and head straight. Go through the door to get back to the Nave.
—- Nave—-
Continue moving forward until we’re back to the room where Agrippa is. As soon as we reach this room, Agrippa will compliment us again! What a nice guy! Anyway, we still haven’t found the last ingredient for his tonic. He requests us to make the tonic first before we put the orb back together in order to face Alexander. There is only one place we haven’t gone to, and it’s to our right, the dark place. Go through this door. To our immediate left is a tinderbox on the shelf. Hug the left wall and continue moving. Open the door but there’s nothing in here. Continue moving and there’s another door to our left. Nothing in here so just continue moving. Don’t go up the stairs yet. As we move to the center of the area, there’s a door to our left, we don’t need to go there yet. Just move forward, then hug the wall to your left again. Don’t go up the stairs. There’s another door, open it but there’s nothing inside. Continue on and you’ll find another door to your left. Open it and go inside. Finally, we find a tinderbox inside! Grab it. Now it’s time to go up the stairs. Go up the nearest stairs (it’s on our right). Now that we’re on a higher level, there’s a torch burning near us, and there’s a door. Enter the door. Yikes! Oh, just a gust of wind, nothing to worry about. Get out of the room and continue moving forward. There’s another door to our right. Open it. There’s a tinderbox inside so grab it. Exit the room and continue on. Two more rooms in front of us on the other side. Open the door of the nearest room and enter. You’ll get a flashback about some guy who doesn’t like his situation as a prisoner. Exit the room and move on. Open the last door to our right, nothing in here. Continue moving forward and look at the table. There’s a piece of Meat, grab it. Go down the stairs. Let’s go back to the room where Agrippa is. In this room, we can go left or right. Remember the room with the well that holds a water monster under it? We’re going back there! From where we are just as we got in the area where Agrippa is, turn right and move on. Enter the room to our right and go near the well. Open your inventory and choose the Meat. Use the Meat on the rope that’s just dangling above the well. Nice! The water monster would like to eat this one. Look at the wood behind us for the crank and turn it all the way until the water monster is able to eat the meat. After a few seconds, the meat would have been devoured. That monster would’ve left it’s saliva on the bones, so turn the crank again to raise the rope. You’ll see that only the bone remains! Grab it and you’ll have the Remains. Good job, now we have all the ingredients to Agrippa’s tonic. Let’s get out of this room and return to the room where Agrippa is. At this point, we can go forward or turn left. Turn left to go back to the holding cell area where we found the Meat. Open the door and continue forward. You’ll reach the door to the Chancel. Enter it.
