Amnesia: The Dark Descent Walkthrough: follow The Liquid Trail
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I. Following The Liquid Trail
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After starting the game, we find out that Daniel is in a hazy state. He’s trying to force himself remember stuff, such as where he lives and what his name is. He also says that his mission is the kill Alexander. After walking around, he falls unconscious.
Later on, he wakes up and you gain control of him. Look around you. Something will be written to your journal. Press J to open your journal and then choose Mementos. This is where your current objectives are listed. Currently, it tells you to “Follow the liquid trail and its sources.”
Before we follow the trail, beside you is a door. Go near the door and left click on it and hold it. Move your mouse forward and backward to get a feel of how to open a door. Go inside. You’ll find a table with a candle and a tinderbox on it. Grab the tinderbox. You can also try to experiment how to hold an object and rotating it. Try it on the chair just so you know how it works.
When you’re done experimenting in the room, it’s time to go back out. From the room, turn right and head straight into the next area. It’s a hallway with suits of armor. If you go near a suit of armor, you can actually pick up the helmet part for fun. There is a large door at the end but you can’t open it.
Follow the pink liquid trail on the ground into the next area. Whoa! a gust of wind blows open a door! On your left is a cabinet. Open it and you’ll find another tinderbox. Now let’s go inside the room that the wind blew open.
Inside this room is a well lit area. You might want to check out the other objects that you can pick up and play around with them. Wine bottles break if you throw them. There’s also a tinderbox on the table so grab it.
Go back out of the room and continue forward. Near the liquid trail is another cabinet so open it. There’s another tinderbox for you to take. Continue following the trail and go through the door.
Move up the stairs and continue moving forward. Midway through the hall, you’ll hear a very loud sound and fall over. After getting up, continue on your way and you’ll find the next room where a cabinet has fallen over. Move forward and another door will open on its own. Before that, look to the right and you’ll find a small dark room. Go in it and go to the end where a shelf is. Another tinderbox is there for the taking.
Get out of the dark room and now go inside the room that opened on its own. Yikes! The lights suddenly died on their own! Get out of the room. To your right is a cabinet, open it. Too bad there’s no tinderbox inside, but it’s a good habit to open every cabinet you find anyway, in case a random spawn of tinderbox is in there.
Continue to follow the trail which leads downstairs into the Old Archives.
