Amnesia: The Dark Descent Walkthrough: The Guest Room
What a mess! As soon as you enter, Daniel gets a flashback. It seems that
his journal went missing. There’s a table in front of you with a note
so pick it up and read it.
The note just tells the story about Abdullah who survived what seemed like
a very horrible massacre. As they checked on Professor Herbert’s camp, they
found nobody left.
Don’t forget to check the table’s drawers, there’s a Laudanum inside. The
second shelf to the right of the table has a bottle of oil that you can
take. Don’t bother with the nearby door, it’s shut tight so we’ll need
to find something to open it. There’s another room so go inside.
It’s a bedroom! Check the table and grab the tinderbox at the bottom
and the crowbar on top. There’s also a note on the smaller table so
read it.
In the note, it tells about how Professor Herbert was able to rescue
Daniel from being trapped for an hour. Daniel can’t believe that he was
trapped for an hour because he knew that he was already suffocating within
minutes. It also tells that Professor Herbert got another orb, which leaves
Daniel wondering about the orb pieces that he has.
After reading, there’s another tinderbox above the fireplace in the
bedroom. Grab it.
Go back to main Guest Room and now we can attempt to open the door that
we couldn’t before. Open your inventory and use the Crowbar. Put it on
the door and you’ll see it get attached there. Grab the crowbar and move
your mouse around until the door breaks open.
Enter the room and Daniel thinks about a key. Take note of the open
cabinet to your right! Now in front of you are drawers with a note on
top. As soon as you read the note, a monster breaks into the Guest
Room! Fortunately for you, there’s a cabinet in your current room! Quickly
hide inside it and wait for the monster to leave. You’ll know that he’s
gone when you hear the door open and shut.
Now we have to find a key! Get out of the cabinet and look at the painting
in the room. Take the painting off the wall and a key in a bottle will be
revealed. Grab the bottle and throw it so it would break and release the
key. Take the key, it’s the key to the Machine Room.
