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Amnesia: The Dark Descent Walkthrough: The Nave

Nice job! That ugly monster was horrible! Anyway we’re now in what is called the Nave. We just exited through a well. Look around the well and find the rope. Near the rope is a tinderbox, grab it.

In front of the rope is a slightly open door. Go inside and you’ll find that rocks are blocking the way. There’s a tinderbox near the rocks so take it as well. Exit the room.

Stick to the right and move forward. There’s a door with red markings near it. We’re not going in there yet. Skip it and move to the next door.

Go inside and move forward. You’ll find a room with two levers. To the left is a tinderbox so grab it. There’s also an oil barrel so go ahead and refill your supply. To the right is a table with a note. Read the note.

The note is part of Daniel’s diary. Daniel speaks about how people had to die just to save himself. It was the only way with Alexander’s ritual.

Don’t bother with the two levers yet, they can’t be operated just yet. Exit the room. Turn left and we’ll go through the door that we skipped earlier.

Enter and move forward. Open the door and you’ll find that you’re in a place with a very long stairway spiraling down. Make your way to the bottom of this place.

At the bottom, there’s a door to our right, and an area to the left with lots of barrels and boxes. Go to the left. Just below the first torch on the wall is a tinderbox. Continue along this area and near the end, one of the boxes will have two tinderboxes on top. When you’re done grabbing the supplies, go back and go near the door.

A flashback occurs. It’s about Agrippa wondering if Alexander’s method will leave him paralyzed. Alexander just tells him that his life will be safe, Agrippa couldn’t do anything.

Go through the door. To the right is the Laboratory. We can’t go in it right now since it’s boarded up, but remember this place because we’ll need to go there later.

Turn left and continue forward. Open the door and go down the stairs. Don’t be scared of the monster chained up near the wall. Go near it but not too near because there are spikes that can hurt you.

As you get near the chained up monster, it will ask you to help it by pulling the switch nearby. While still looking at the monster, look to your right and pull the switch.

The monster will thank you, for pulling the switch. I have no idea what the switch did though. The monster will introduce himself as Agrippa! Hey, he’s the master of Alexander! Anyway, he’ll learn that you’re Daniel and he tells you not to worry about Alexander because he doesn’t have an orb. After you seemingly tell him (maybe via telepathy?) that Alexander has one, he starts to worry. Agrippa tells you that Alexander took his orb a long time ago but broke it by accident. He informs you that you will need the six broken pieces of the orb if you wish to stop Alexander. The pieces of orbs are the torture are and the Choir.

Agrippa continues to ask you a favor that if you find anything about a Mr. Weyer, bring it to him because the information might include something about a tonic that will help you take him to fight Alexander.

Agrippa will continue to be a talkative guy while you’re in the area. If you listen to him long enough, we find out that Johann Weyer is another of Agrippa’s students. Weyer was able to find a way to use the orb to take him “beyond the stars”, probably to another dimension or reality. Agrippa was too scared to join Weyer before, but he’s regretting it now. Agrippa also tells us that Alexander also wants to go to wherever it is that Weyer went. This is the reason why Agrippa’s being kept hostage by Alexander all these years. Alexander’s hoping that Weyer will show up to take Agrippa, and he wants Weyer to take him as well and not be left behind.

When you’re done listening to the story, turn left and you’ll find a table. There’s a bottle of oil on it, take it. Jump on the table where the bottle of oil was. Look up. There’s a trap door on the ceiling. Open it. Jump up and you’ll notice that only one gear is working. We need to make the other gears work. To make reaching the gears easier, grab some boxes from nearby and pile them up on the table so you can jump on them and reach the non-working gears. Touch the gears.

Nice, the gears are now working properly! Now get down from there and head back up the stairs and through the door. Move forward and go through the door to your right. Climb the spiral stairs all the way up. Go through the door and then exit the room.

You’re now back to the room with the well where you came from. Let’s go back to the room with levers. It’s the room to our right, enter it. Pull up the two levers. We’re going to go back down to where Agrippa is.

Exit the room and enter the room to our left. Continue forward and go through the door. As soon as you’re back to the spiral stairs area, Alexander will talk to you telepathically. He tells you that you’ve gone too far and he’ll really have to stop you this time.

Make your way down the spiral stairs and go through the door. Turn left and move forward. Go through the door and go down the stairs. As you reach the bottom, Agrippa compliments you for a job well done. Turn right and move forward. We have three choices, go left, go forward, or go right.

Go left. Follow the hall and you’ll find an open door. Don’t go inside just yet. All it has is a well with a water monster at the bottom. It’s safe. Just remember this room because we’ll need to go here again later.

Continue moving forward. And we’ll reach the door to the Transcept. Enter it.

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