Amnesia: The Dark Descent Walkthrough: The Study
Move forward and you’ll see an open room to the right. Enter it. Look to the left and you’ll find a tinderbox on the shelf. Continue on and you’ll find a chest near the window. Open it for another tinderbox.
Get out of the room and move in to the room in front of you. There’s a note near the window on top of a table. Read it.
It’s a note from a certain Agrippa, a teacher. He stole an orb and got chased by a monster. He tried to get away and somehow, he was teleported miles away from where he was. Whatever that was chasing him finally got to him and took back the orb.
Get out of the room and continue on your way down the hall. You’ll get to an area where there are windows. The first window is weak, and it has an oil bottle for you to take. Don’t worry about the weak window for now. Continue on and enter the room to your right.
It’s a room where animals were killed! Turn to your right and go to the table. A flashback occurs. In the flashback, you hear Alexander cutting up animals.
Walk around the table at the center of the room, there’s a note near the decapitated dog’s head and the candle. Read it. We find out that the experiment is being done so that Alexander could harvest something from the brain of humans and animals. In order to produce this, the victims must be under fear and pain.
Go to the next room. Turn right and check the note on the table. It’s just about Alexander’s frustration of not being able to get what he needs because nobody else has tried what he’s doing. Anyway, open the drawers on the other table to get a tinderbox and a cute surprise.
Get out of the room and back into the hall. Continue on and you’ll find that the boulders are blocking your path. Now it’s time to break the weak window!
To break the weak window, just find something to throw at it, like a decapitated dog’s head.
Instead of throwing something to the window, just keep clicking on it and it will break, just like the crack on the wall we dealt with earlier in the game.
Don’t forget to take the bottle of oil before you go through the window! Carefully land on the perch. There’s a tinderbox on it so grab it as well.
Jump from perch to perch until you reach another open window that you can go through.
Inside the room, there’s another weird canister that glows. Touch it to read what it has.
The author feels disappointed at a person named Agrippa, the guy who earlier stole an orb. The author speaks about having lived for centuries and feeling disappointed because he has done so much for Agrippa, yet it was not him who entered the gate.
Go into the next room and you’ll find an oil barrel to replenish your lantern’s supply. On the table is a note and a rod. Grab the note.
The note tells us about a certain setting to make the Elevator work. It’s 8 up and 8 down. We should also look for the rods needed to make it work. Fortunately, one is already on the table so take it. It’s the Flow Cycle Rod. It seems that we need two more rods.
Go into the next room and you’ll find a chest on the left corner near the painting. Open it for two tinderboxes.
Now it’s time to exit the Study and back into the Back Hall. Get out of the room and then go through the window, then carefully jump back from the first window you went through. Make your way down the hall and go through the Back Hall door. As soon as you get out of the Study, turn right and go down the stairs. Go to the fountain and you’ll get another flashback. It’s about Daniel being forced to use a parasol, who feels quite embarrassed about the situation.
Turn right while facing the fountain and go through the door. We’re headed down to the Storage room.
